IN 1.0 Gallery
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The Incredicopter was one of many gadgets the Incredibles employed to stop Syndrome's Omnidroids.
The vision of the play set was to put the player in the role of a Super Hero to protect an open city. To achieve this, we knew we needed Super Villains to fight and capture, cool vehicles and gadgets, a Super Hero Base, a population to protect, powerful enemies to face off against, interesting platforming throughout the city and systems that would interact with one another to create a compelling and emergent open world.
Each Incredible exhibited a different style of combat.
Mr. Incredible deploys powerful punches that were heavy. Dash was able to lock up groups of enemies with really quick strikes. Helen could reach enemies from afar as well as pull herself into the fray. Violet sent energy orbs at enemies, keeping them away from her. Finally, Syndrome harnessed Zero-Point energy to capture and discard his foes.