Cars 2 the Video Game
Platform: PS3, XBox 360, Wii
Tools: Maya, Proprietary Level Design Tool similar to Kismet
Duration: 4 months
Team Size: Attack Mode - 6; Survival Mode - 6; Cars 2 Team - 60
Role: Lead Designer - Attack and Survival Mode
Metacritic: 74
Gamerankings: 76
After finishing work on Epic Mickey, I jumped onto the Cars 2 team to help finish the game in the last 4 months of production. My tasks were to head up the design and production of both the Survival and Attack gameplay modes. Up until this point, there was paper design and a prototype. But further design, prototyping and tech were needed to finish the modes and to make them fun.
Both modes were successful in being fun in their own way, successfully pushing on the correct gameplay features and offering up variety for the player during the campaign.
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