Disney Infinity 3.0
Platform: PS4, PS3, XBox One, XBox 360, WiiU, PC, Apple TV
Tools: Proprietary (avatar) - visual scripting tool, content creation and management tool, animation and ticker editing tools; Universal - Excel, Visio, Lua
Duration: 11 months
Team Size: Characters - 20 internal / 20 external; IN 3.0 Team - 350+
Role: Lead Designer - Character and Combat Mechanics
Metacritic/Gamerankings: 80
Disney Infinity 3.0 was a major learning experience for me. I directed an internal team and worked with Ninja Theory as they made improvements to the combat system in preparation for Star Wars coming to Disney Infinity. From these improvements my team developed 30+ new avatars utilizing a new combat philosophy and technology. This was an exciting and humbling development cycle working alongside a team with over 15 years’ experience in combat systems, many of whose games I had played and appreciated over the years.
Ultimately, my team succeeded in vastly improving the readability, kinesthetics, expression and enemy A.I. over Disney Infinity 2.0. Working with new developers including Ninja Theory challenged me as well as my team to evolve our combat philosophy. This has given us a more solid foundation from which to work moving forward.
Imagery and Videos:
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© 2015 MARVEL